Progress Report, Week Five

This week I found myself buried in tons of material to read about and although it feels like a lot to I am on track in my research journey. I managed to scan through at least 8 games so far of the 30 I chose to look at and I feel pretty good about what I am seeing. I do feel like I should have read more this week, but I was very busy with other work and I believe this puts me slightly behind where I would like to be in the evaluation process. This just means that next week I need to work harder to make up for the loss of time.

The major issue I ran into this week was centered around choosing the topics that are the most important, because a lot of categories fill up rather quickly when you have 30+ games to choose from. Which means  I need to either decrease the amount of games I will talk about or I will need to decrease the amount of sections to discuss since both of them multiply by each other and can make my paper extremely long. After consideration I decided that I will just decrease the amount of games to discuss rather than cut the sections down, because I feel like those topics are all important and fully answer my research question.

Next week I hope to finish my rough outline of the sections and games I am going to use in my final draft, because after reading through some development plans I realized I needed to add a few more things. I did find that the companies that made the most money like Hearthstone, Candy Crush and Clash of Clans tended to be free to play, but had ways to buy progress in the game itself. I find that particular aspect slightly disturbing since it seems to cater towards addictive personality traits and a buy-to-win attitude which I’ve always disliked as a gamer myself. I also noticed the larger companies tended to make the more popular games that made more money and the smaller companies tend to have less information available about their development process. I figured this has to do with the larger companies ability to aggressively advertise their games far more than smaller companies can. By next week I will have to cut down the amount of games I am going to use based on the companies that could answer all my topics the best. Also I have no idea how much of a factor this is, but a lot of these companies are owned by the same people. For instance Activision Blizzard owns King the makers of Candy Crush and this requires further evaluating to determine whether this matters to my research question or not.

Week 1 : Choose a Topic and Thesis (Done)
Week 2-4: Searching (Done)
Week 5-6: Reading/Evaluating (In Progress)
Week 7-8: Outlining/Drafting
Week 9: Final Draft/Presentation
Week 10: Wiki
Sources
Hearthstone Development –
King Company –
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