This week I finished up the searching portion of my analysis process, because ever since I found Gamepedia it led me to an avalanche of useful sites containing all the data I could ask for on any successful game company’s project plans. This is exactly where I should be according to my research plan I introduced last week and I can say that I am very happy with my progress thus far. I have enough game companies to analyze thoroughly and categorize their development processes very well by the end of this projects timeline. I will still retain the idea that I might need to ask some other questions through emails or twitter, but I will determine that next week after I do some more reading and evaluating of all the data I now have and determine if I am missing anything critical. My window of opportunity to get those answers included if I get any, will close soon so I need to make a determination about that quickly.
The only issue I ran into this week was trying to determine which game companies I should use in my final analysis. I came to the conclusion that I will use the ones that
1) Can answer all my questions
2) Considered a commercial success
3) Rated high on cost of production to profit ratio
By running them through these 3 considerations I should easily come up with quite a few companies that can give me an in depth answer to my original research question.
This week all I did was searching and since it was my final planned week to do that I spent a lot of time making sure I have everything I will need for next week, which is just reading and evaluating all the information I gathered and determining whats useful. I really like to read about the big game companies that chose to make small game apps, because they are not used to the different approach needed and so they tend to give a lot of details about how they changed their operations around or what they had to do differently to still find success. I am glad that I included company/project philosophy as an analysis section, because many of these companies like to stress specific design criteria at all times. For instance Blizzard told its small game app developers to keep the layouts simple at all times and not create anything that looks like its cluttered or complicated which turn people off the game right away. I like these details because they are not something that was regularly discussed in my project management class, but I see them as important factors for success now.
Week 1 : Choose a Topic and Thesis (Done)
Week 2-4: Searching (Done)
Week 5-6: Reading/Evaluating (In Progress)
Week 7-8: Outlining/Drafting
Week 9: Final Draft/Presentation
Week 10: Wiki